How To Send A Pro Tools Clip To Izotope Rx
- Feb 18, 2016 As part of the RX Plug-in Pack, the De-clip plug-in can save vocal and dialogue tracks that were recorded too hot. Take a look at how to use De-clip in a session to fix clipped vocals.
- To edit audio from Adobe Audition CC in RX: Select Waveform view; Highlight the area of audio that requires editing. In the Effects menu, load the iZotope RX Connect plug-in from VST3 - Restoration - iZotope, Inc. (If you do not see the RX Connect plug-in, open the Audio Plug-in Manager and Scan for Plug-ins, then make sure RX Connect is.
- Keyboard Shortcut Guide. The following table lists all default keyboard shortcuts in the RX Audio Editor. RX has options for defining your own keyboard shortcut commands. The column named “RX Shortcut Command Name” lists the name asociated with each default shortcut in the RX Audio Editor.
- Select a single audio track in the Timeline, and then choose “iZotope RX Connect” from the Plug-in Menu Selection; Click the “Activate Current Plug-in” button; Press the SEND button in Media Composer 7.0.x, or Optional in Media Composer 8.1.x to send the audio master clip over to RX.
- How To Send A Pro Tools Clip To Izotope Rx 1
- How To Send A Pro Tools Clip To Izotope Rx Free
- How To Send A Pro Tools Clip To Izotope Rx 7
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- How To Send A Pro Tools Clip To Izotope Rx 1
In this video Russ shows the new Leveller feature in iZotope RX4, this can used to automate clip gain. In this example he uses it on a vocal. He also uses the de-breath module from Nectar 2 for removing extraneous breaths from the track. Nov 06, 2019 I gotta say, I use iZotope RX all the time (particularly with Pro Tools), but when I have anything complex, I usually just dump the file in the standalone iZotope app, do the work there, then export the file out of iZotope and bring it back into whatever program I'm using. To use RX connect in Pro Tools you first need to open it in the AudioSuite menu found under either the iZotope sub-menu or noise reduction category. Select the audio clip you wish to process from your timeline then select repair in RX Connect and send.
Plug-in Only |
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Overview
The RX Connect plug-in sends a clip, or multiple clips, to the RX 6 standalone application for editing and repair. This gives you access to all of RX 6’s modules in one place, and provides the benefits of RX’s offline processing and visual interface. RX Connect is available from the AudioSuite menu in Pro Tools, or as an AU or VST plug-in from your host’s effects menu.
Controls
There are two modes for using RX Connect:
SEND FOR REFERENCE: This is meant for analysis only. The clips are imported into RX 6 but cannot be sent back to your host.
Note about Reference Mode
This mode of RX Connect will not open RX 6 Audio Editor automatically. Opening the Audio Editor after using send for reference will reveal the file in the RX Audio Editor.
SEND FOR REPAIR: Selected clips are sent to the RX 6 Audio Editor for repair, and you can send them back to your host from the RX Audio Editor.
More Information
- For more information on using RX Connect in different hosts, please refer to the following sections, or refer to the knowledgebase for a more detailed list.
Host Specific Instructions
The following sections outline host specific instructions for using RX Connect to Send audio to the RX Audio Editor and back to your host application:
Adobe Audition CC RX Connect Workflow
- Inside of Audition, select the Waveform view.
- Highlight the area of audio that requires editing.
- In the Effects menu, load the RX 6 Connect plug-in from VST (or VST3) > Restoration> iZotope, Inc. (If you do not see the RX 6 Connect plug-in, open the Audio Plug-in Manager and Scan for Plug-ins, then make sure RX 6 Connect is enabled).
- When the plug-in window opens, click Apply.
- RX 6 will automatically load. Perform your desired audio edit, then click “Send Back” to send the audio back to Adobe Audition. The Waiting for Connect message will appear.
- Re-load the RX 6 Connect plug-in from the Effects menu. It will now display a message “Press Apply to commit changes.” Click Apply to apply the audio edit from RX to your audio file in Adobe Audition.
Avid Media Composer RX Connect Workflow
When using Media Composer, there are two separate workflows for using RX Connect depending on whether you are operating in Master Clip mode or Timeline Mode.
How To Send A Pro Tools Clip To Izotope Rx 1
Master Clip Workflow
1. Open the AudioSuite Window from the Tools menu
2. Drag the Master Clip that you wish to edit onto the AudioSuite Window
3. Choose “iZotope RX 6 Connect” from the Plug-in Menu Selection
4. Click the purple Activate Current Plug-in button
5. Press the SEND button in Media Composer 7.0.x, or Optional in Media Composer 8.1.x to send the audio master clip over to RX
6. When you have finished editing your audio in RX, click the “SEND BACK” button
7. Back in the AudioSuite Window, press the OK button, and then Render Effect to commit changes
8. A new Master clip will now be generated into the designated bin
Timeline Workflow
1. Open the AudioSuite Window from the Tools menu
2. Select a single audio track in the Timeline, and then choose “iZotope RX 6 Connect” from the Plug-in Menu Selection
3. Click the Activate Current Plug-in button
4. Press the SEND button in Media Composer to send the audio master clip over to RX.
5. When you have finished editing your audio in RX, click “SEND BACK” button
6. In the AudioSuite Window press the OK button, and then Render Effect to commit changes
Recommendations
When rendering RX Connect as an AudioSuite effect in Media Composer, the resulting audio will exist in a rendered effect container for the duration of that clip on the timeline. If the clip length is extended beyond those bounds, the rendered effect will become un-rendered, as indicated by a blue dot.
To avoid losing the audio in the rendered effect container, we recommend either:
- Achieve locked picture prior to the audio edit
- Extend the bounds of the clip prior to the audio edit, perform the audio edit with RX Connect, mixdown the clip to a new audio file, and then reduce the bounds back to the original size
- If you make extensive repairs inside of the RX Audio Editor, you can also save an .rxdoc of the file, which will preserve all your adjustments so you can modify them later if you need to.
Monitoring the output of RX Audio Editor
With some audio hardware systems, Media Composer will has control of your audio drivers so that you aren’t able to hear the output of RX.
However, we’ve built the RX Monitor tool to solve just this problem.
- Create a dedicated auxiliary audio track for monitoring RX
- Insert RX Monitor from the “Noise Reduction” or “Sound Field” menus.
- Now, go to the “Preferences” menu in the RX Audio Editor by clicking on the wrench icon in the top-right of the window.
- In the “Audio” tab, set your Driver type to be “RX Monitor.”
- Now you can hear the output of the RX Audio Editor through the audio output chain that Media Composer is using.
Avid Pro Tools RX Connect Workflow
- Choose the audio to be sent to the RX Audio Editor by selecting the audio clip(s) in the timeline that you want to edit, and opening RX Connect from the AudioSuite ‘Noise Reduction’ menu.
- If you just need to load a noise profile or analyze some audio, choose ‘Reference’ to send the audio one-way, but for the complete round-trip workflow click ‘Repair’ and then hit ‘Send’. You’ll see this opens the audio in the RX Audio Editor.
- With HDX systems, Pro Tools will have control of your audio drivers, so you aren’t able to hear the output of the RX Audio Editor. However, the RX Monitor tool is built to solve just this problem. In Pro Tools, create a dedicated aux track for monitoring RX, and insert RX 6 Monitor from the ‘Noise Reduction’ or ‘Sound Field’ menus,
- Then, go to the ‘Preferences’ menu in the RX Audio Editor by clicking on the wrench icon in the top-right of the window. In the ‘Audio’ tab, set your Driver type to be ‘RX Monitor’. Now we can hear the output of the RX Audio Editor through your Pro Tools output chain.
- After you’ve made the desired edits in RX, click ‘Send Back’ at the top of the window. Back at the RX Connect window inside of ProTools, click ‘Render’, and the repaired audio will be placed back into your session.
Tips
- Some engineers might choose to create duplicate playlists before making any repairs to their audio, but you can ‘undo’ these RX Connect changes just like any AudioSuite process.
- If you make extensive repairs inside of the RX Audio Editor, you can also save an .rxdoc of the file, which will preserve all your adjustments so you can modify them later if you need to.
Audiosuite modes: Garageband accessories for ipad 7.
When using Audiosuite plug-ins, there are various user definable input and output options, which affect how you may use RX Connect. These options are:
Input
- Clip-by-clip: Recognizes individual clips in the timeline, as well as fades.
- Entire selection: Treats the entire selected area as one clip.
Modes
Mono mode: Treats mono, dual mono and stereo clips, as well as multi-channel clips, all as discrete mono clips (e.g. a stereo clip will send as two separate mono files).
Mono mode note
Please note, this can result in large groups of audio clips being sent to RX, potentially exceeding the maximum file limit of 16.
Multi-input mode Treats dual mono and stereo audio clips as one entity.
Output
- Overwrite files Destructive processing of the audio clip(s) in the session, overwriting the original file with the new file sent from RX.
- Create individual files: Nondestructive processing of the audio file(s) in the session, replacing them with the audio processed in RX. This mode preserves individual clips and fades/handles.
- Create continuous files: Nondestructive processing of the original audio file. Creates a new audio file with the audio sent back from RX, consolidated into one continuous clip.
More Information
For the most up to date information on the expected behaviors when using the recommended configurations, please click here
Steinberg Cubase & Nuendo RX Connect Workflow
- In Cubase/Nuendo, select the audio clip for processing.
- Select the RX 6 Connect plug-in from the the plug-ins menu (Audio > Plug-ins)
- The RX 6 Connect plug-in window will open.
- Depending on your requirements please select one of the following choices:
a. Send for reference: meant for analysis only. The clips go to RX, but do not come back.
b. Send for repair: the clips are sent to RX and, after they are cleaned up, you can send them back to your DAW. - Once you have made your choice, press the process button to send the audio to RX.
The RX 6 application will automatically open and receive the audio (if you selected send for reference, you will need to manually open RX and the file will appear). - You can now carry out any repair, restoration or cleaning using the full selection of RX modules.
- Once you are happy with the edits, you can simply press the “send back” button at the top of the open window to send the audio back to your DAW.
- Once complete RX will show a window asking to re-open the RX 6 Connect plug-in.
- Back in Cubase/Nuendo, select the RX 6 Connect plug-in from the “Audio Plug-ins” menu.
- Press the process button to commit the changes to the original audio file.
RX 6 as an external audio editor
Some hosts don’t support the use of RX Connect for round-trip editing, please refer to the instructions below for host specific workflows.
Adobe Premiere Pro CC with RX as an external audio editor
- Inside of Premiere, right-click on an audio clip in your timeline and select “Reveal in Finder” (OS X) or “Reveal in Explorer” (Windows).
- Open the resulting file in RX 6 Audio Editor.
- Perform necessary processing in the RX application
- When you have made the desired changes to your file, go to the RX File menu and select Overwrite Original File
Note
- If you have Adobe Audition installed as well, you can right-click on an audio clip in your timeline, and select “Edit Clip In Adobe Audition.” Then follow these steps for using RX Connect with Adobe Audition CC
Apple Final Cut Pro X with RX as an external audio editor
RX is a powerful audio editor that Apple Final Cut Pro X users can use to get better sounding audio in their video projects.
- Select the clip you want to edit in your Final Cut Pro project
- Hit Cmd-Shift-R to Reveal in Finder
- Open the revealed file in RX 6 Audio Editor and make any necessary edits.
- When you are done, in RX choose File>Overwrite Original File to automatically update the clip in your Final Cut Pro project, or File/Export to make a new file, and then import that edited file into Final Cut Pro
Apple Logic Pro X with RX as an external audio editor
RX is a powerful audio editor that Apple Logic Pro X users can use to get better sounding audio. To use RX with Logic, you must first set it up as an external audio editor.
How to set up RX as an external audio editor
How To Send A Pro Tools Clip To Izotope Rx Free
- Open Logic Preferences and go to Advanced
- Under Additional options, enable the “Audio” check box.
- In Preferences, click the “Audio” tab and select the “Audio File Editor” tab.
- Under Audio File Editor, click on the External Sample Editor to select RX 6 from your applications folder
Workflow
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- Select the clip you wish to edit in your timeline
- Click Edit > “Open in iZotope RX 6 Audio Editor”, [Shift+W]
- The file will open in RX 6. Once you’ve completed your edits, in RX 6 click File > Overwrite Original File
- Close the tab, navigate back to Logic Pro X and wait for the waveform to update
The following table lists all default keyboard shortcuts in the RX Audio Editor.
RX has options for defining your own keyboard shortcut commands. The column named “RX Shortcut Command Name” lists the name asociated with each default shortcut in the RX Audio Editor. This can be useful when assigning custom shortcuts in the Preferences > Keyboard tab.
How To Send A Pro Tools Clip To Izotope Rx 7
Importing keyboard shortcuts from RX5
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- If you would like to carry over custom shortcuts you set in RX 5, you will need to export the keybindings from RX 5 and then import that keybindings file to RX 6 using the Import option in the Preferences > Keyboard tab.
How To Send A Pro Tools Clip To Izotope Rx 1
Name/Description | Default Mac Shortcut | Default Windows Shortcut | RX Shortcut Command Name |
---|---|---|---|
New… | command+N | ctrl+N | File.New |
New from Clipboard | shift+command+N | ctrl+shift+N | File.NewFromClipboard |
Open… | command+O | ctrl+O | File.Open |
Save | command+S | ctrl+S | File.Save |
Save As… | shift+command+S | ctrl+shift+S | File.SaveAs |
Save RX Document | File.SaveRXDocument | ||
Save RX Document As… | File.SaveRXDocumentAs | ||
Overwrite Original File | option+command+S | ctrl+alt+S | File.SaveOverwriteOriginal |
Export… | command+E | ctrl+E | File.Export |
Export Selection… | shift+command+E | ctrl+shift+E | File.ExportSelection |
Export Regions to Files… | option+command+E | ctrl+alt+E | File.ExportRegions |
Close | command+W | ctrl+W | File.Close |
Close All | shift+V | ctrl+shift+W | File.CloseAll |
Zoom out full all rulers | command+0 | ctrl+0 | Zoom.AllOutFull |
Zoom in on amplitude ruler | shift+up arrow | shift+up arrow | Zoom.AmpIn |
Zoom out on amplitude ruler | shift+down arrow | shift+down arrow | Zoom.AmpOut |
Zoom in on frequency ruler | shift+command+up arrow | shift+ctrl+up arrow | Zoom.FreqIn |
Zoom out on frequency ruler | shift+command+down arrow | shift+ctrl+down arrow | Zoom.FreqOut |
Zoom in on time ruler | up arrow | up arrow | Zoom.TimeIn |
Zoom in on time ruler | command+= | ctrl+= | Zoom.TimeIn |
Zoom on left side of time ruler | command+[ | ctrl+[ | Zoom.TimeLeftEdge |
Zoom out on time ruler | command+- | ctrl+- | Zoom.TimeOut |
Zoom out on time ruler | down arrow | down arrow | Zoom.TimeOut |
Zoom out full on time ruler | shift+command+- | ctrl+shift+- | Zoom.TimeOutFull |
zoom on right side of time ruler | command+] | ctrl+] | Zoom.TimeRightEdge |
Zoom to time selection | command+ | ctrl+[ | Zoom.TimeSelection |
Undo | command+Z or option+command+Z | ctrl+Z or ctrl+alt+Z | Edit.Undo |
Redo | command+Y or shift+command+Z | ctrl+Y or ctrl+shift+Z | Edit.Redo |
Cut | command+X | ctrl+X | Edit.Copy |
Copy | command+C | ctrl+C | Edit.Cut |
Paste | command+V | ctrl+V | Edit.Paste |
Paste Special> Insert | option+command+V | ctrl+alt+V | Edit.PasteInsert |
Paste Special> Replace | option+shift+command+V | ctrl+alt+shift+V | Edit.PasteReplace |
Paste Special> Mix | shift+V | shift+V | Edit.PasteMix |
Paste Special> Invert and Mix | option+V | alt+V | Edit.PasteMixInvert |
Paste Special> To Selection Only | option+shift+V | alt+shift+V | Edit.PasteToSelection |
Paste Special> Clip Gain Only | shift+command+V | ctrl+shift+V | Edit.PasteClipGainOnly |
Deselect | command+D | ctrl+D | Edit.Deselect |
Reselect | shift+command+D | ctrl+shift+D | Edit.Reselect |
Select All | command+A | ctrl+A | Edit.SelectAll |
Invert Selection | shift+command+I | ctrl+shift+I | Edit.SelectInverse |
Invert Selection Frequencies | command+I | ctrl+I | Edit.SelectInverseFreq |
Select Harmonics… | shift+command+H | ctrl+shift+H | Edit.SelectHarmonicsByNumbers |
Begin Selection At Playhead | [ | [ | Edit.SetSelectionStart |
End Selection At Playhead | ] | ] | Edit.SetSelectionEnd |
Delete Selection | Del | Del | Edit.SilenceDelete |
Trim to Selection | command+T | ctrl+T | Edit.TrimToSelection |
Snap | shift+command+; | ctrl+shift+; | View.ToggleSnapping |
Find Similar Event Window | command+F | ctrl+F | Edit.FindSimilarEvent |
Find Next Similar Event | shift+command+F | ctrl+shift+F | Edit.FindNextSimilarEvent |
Find Previous Similar Event | option+command+F | ctrl+alt+F | Edit.FindPrevSimilarEvent |
Add Marker or Region | M | M | Edit.AddMarkerOrRegion |
Edit Cursor Mode > Select Time | T | T | Edit.EditorCursorMode.SelectTime |
Edit Cursor Mode > Select Time/Freq | R | R | Edit.EditorCursorMode.SelectTimeFreq |
Edit Cursor Mode > Select Freq | F | F | Edit.EditorCursorMode.SelectFreq |
Edit Cursor Mode > Lasso | L | L | Edit.EditorCursorMode.SelectLasso |
Edit Cursor Mode > Selection Brush | B | B | Edit.EditorCursorMode.SelectBrush |
Edit Cursor Mode > Selection Wand | W | W | Edit.EditorCursorMode.SelectWand |
Edit Cursor Mode > Zoom Time | Z | Z | Edit.EditorCursorMode.ZoomTime |
Edit Cursor Mode > Zoom Time/Freq | shift+Z | shift+Z | Edit.EditorCursorMode.ZoomTimeFreq |
Edit Cursor Mode > Zoom Freq | option+Z | alt+Z | Edit.EditorCursorMode.ZoomFreq |
Edit Cursor Mode > Grab Time | G | G | Edit.EditorCursorMode.GrabTime |
Edit Cursor Mode > Grab Time/Freq | shift+G | shift+G | Edit.EditorCursorMode.GrabTimeFreq |
Edit Cursor Mode > Grab Freq | option+G | alt+G | Edit.EditorCursorMode.GrabFreq |
Open Batch Processing window | command+B | ctrl+B | File.BatchProcessing |
Send Connect Clips back to host | Command+Return | ctrl+return | File.SendConnectClipsBackToHost |
Discard Connect Clips | command+delete | ctrl+backspace | File.DiscardConnectClips |
Remove Clip Gain from selection | shift+delete | shift+backspace | Editor.RemoveClipGain |
Remove All Clip Gain | shift+command+delete | ctrl+shift+backspace | Editor.RemoveAllClipGain |
Toggle Follow Playhead | command+P | ctrl+P | Transport.TogglePlayheadFollow |
Toggle Follow Playhead Mode > Page / Continuous | shift+command+P | ctrl+shift+P | Transport.CyclePlayHeadFollowMode |
Show Clip Gain | command+G | ctrl+G | View.ToggleGainCurveOverlay |
Show Channels Separately | shift+command+C | ctrl+shift+C | View.ToggleCompositeAudioDisplay |
Show Spectrogram Settings | shift+command+, | ctrl+shift+, | View.ToggleSpectrogramSettingsVisible |
Decrease Spectrogram FFT Size | Shift+ | Shift+ | Spectrogram.FFTSizeDecrement |
Increase Spectrogram FFT Size | Shift+. | Shift+. | Spectrogram.FFTSizeIncrement |
Show Preferences Window | command+ | ctrl+ | Edit.Preferences |
Show File Info window | shift+option+command+I | shift+alt+ctrl+I | File.Info |
Enter Full Screen | ^+command+F | ctrl+^+F | View.ToggleFullScreen |
Exit Full Screen | esc | Esc | View.ExitFullScreen |
Toggle Instant Process | I | I | Edit.EditorCursorMode.ToggleInstant |
Toggle Preview Bypass | shift+B | shift+B | TogglePreviewBypass |
Toggle Window Opacity | shift+command+O | ctrl+shift+O | View.ToggleFloatingWindowOpacity |
Toggle Input Monitoring | option+I | alt+I | ToggleInputMonitoring |
Start or Stop Playback | Spacebar | Spacebar | Transport.PlayOrStop |
Start or Stop Preview Playback | shift+Spacebar | shift+Spacebar | Transport.PreviewOrStop |
Rewind Transport | return | Home | Transport.Rewind |
Seek to End of file | End | Transport.SeekToEnd | |
Toggle Looping | command+L | ctrl+L | Transport.ToggleLooping |
Toggle Playhead Follow | command+P | ctrl+P | Transport.TogglePlayHeadFollow |
Toggle Playhead Return | command+R | ctrl+R | Transport.TogglePlayHeadReturn |
Select Both Channels | shift+command+B | ctrl+shift+B | Editor.ChannelSelectBoth |
Select Left Channel | shift+command+L | ctrl+shift+L | Editor.ChannelSelectLeft |
Select Right Channel | shift+command+R | ctrl+shift+R | Editor.ChannelSelectRight |
Extend selection left | shift+left Arrow | shift+left arrow | Editor.ExtendSelectionLeft |
Extend selection left by page | shift+up arrow | shift+page up | Editor.ExtendSelectionPageLeft |
Extend selection to the right boundary of current view | shift+down Arrow | shift+page down | Editor.ExtendSelectionPageRight |
Extend selection by increment to the right | shift+right arrow | shift+right arrow | Editor.ExtendSelectionRight |
Move playhead to next marker or selection boundary | option+right arrow | alt+right arrow | Editor.GoToNextMarkerOrSelectionBoundary |
Move playhead to previous marker or selection boundary | option+left arrow | alt+left arrow | Editor.GoToPreviousMarkerOrSelectionBoundary |
Nudge playhead to the left | left arrow | left arrow | Editor.NudgeLeft |
Nudge playhead to the right | right arrow | right arrow | Editor.NudgeRight |
Page Left | page up | page up | Editor.PageLeft |
Page Right | page down | page down | Editor.PageRight |
Select to End | shift+end | shift+end | Editor.SelectToEnd |
Select to Start | shift+home | shift+home | Editor.SelectToStart |
Process Reverse | shift+R | shift+R | Process.Reverse |
Process Silence | shift+S | shift+S | Process.Silence |
Process Gain | option+command+6 | ctrl+alt+6 | Apply.Gain |
Process Leveler | option+command+0 | ctrl+alt+0 | Apply.Leveler |
Process Loudness | option+command+4 | ctrl+alt+4 | Apply.Loudness |
Process Ambience Match | option+command+2 | ctrl+alt+2 | Apply.MatchAmbience |
Process Mixing | option+command+8 | ctrl+alt+8 | Apply.ChannelMix |
Process De-plosive | command+5 | ctrl+5 | Apply.DePlosive |
Process De-click | command+2 | ctrl+2 | Apply.Declick |
Process De-clip | command+1 | ctrl+1 | Apply.Declip |
Process Deconstruct | command+7 | ctrl+7 | Apply.Deconstruct |
Process De-reverb | command+8 | ctrl+8 | Apply.Dereverb |
Process EQ | option+command+7 | ctrl+alt+7 | Apply.EQ |
Process EQ Match | option+command+1 | ctrl+alt+1 | Apply.EQMatch |
Process Plug-in | option+command+5 | ctrl+alt+5 | Apply.Plug-in |
Process De-Hum | command+3 | ctrl+3 | Apply.RemoveHum |
Process Resampler | option+command+9 | ctrl+alt+9 | Apply.Resampler |
Process Spectral Repair | command+6 | ctrl+6 | Apply.SpectralRepair |
Process Pitch Contour | option+command+3 | ctrl+alt+3 | Apply.TimeStretchPitchShift |
Process Voice De-noise | command+4 | ctrl+4 | Apply.VoiceDenoise |
Open Gain module | shift+option+6 | shift+option+6 | View.Module.ToggleGain |
Open Leveler module | shift+option+0 | shift+option+0 | View.Module.ToggleLeveler |
Open Loudness module | shift+option+4 | shift+option+4 | View.Module.ToggleLoudness |
Open Ambience Match module | shift+option+2 | shift+option+2 | View.Module.ToggleMatchAmbience |
Open Mixing module | shift+option+8 | shift+option+8 | View.Module.ToggleChannelMix |
Open De-plosive module | shift+5 | shift+5 | View.Module.DePlosive |
Open De-click module | shift+2 | shift+2 | View.Module.ToggleDeclick |
Open De-clip module | shift+1 | shift+1 | View.Module.ToggleDeclip |
Open Deconstruct module | shift+7 | shift+7 | View.Module.ToggleDeconstruct |
Open De-reverb module | shift+8 | shift+8 | View.Module.ToggleDereverb |
Open EQ module | shift+option+7 | shift+option+7 | View.Module.ToggleEQ |
Open EQ Match module | shift+option+1 | shift+option+1 | View.Module.ToggleEQMatch |
Open Plug-in window | shift+option+5 | shift+option+5 | View.Module.TogglePlugIn |
Open De-hum module | shift+3 | shift+3 | View.Module.ToggleRemoveHum |
Open Resample module | shift+option+9 | shift+option+9 | View.Module.ToggleSRC |
Open Spectral Repair module | shift+6 | shift+6 | View.Module.ToggleSpectralRepair |
Open Time & Pitch module | shift+option+3 | shift+option+3 | View.Module.ToggleTimeStretchPitchShift |
Open Voice De-noise module | shift+4 | shift+4 | View.Module.ToggleVoiceDenoise |
Open Markers window | option+m | option+m | View.ToggleMarkerPanelVisible |
Open Module Chain window | c | c | View.ToggleModuleChainVisible |
Open Spectrum Analyzer window | option+r | option+r | View.ToggleSpectrumAnalyzerVisible |
Open Waveform Stats window | option+d | option+d | View.ToggleWaveformStatsVisible |
Learn Ambience Match | shift+option+command+9 | shift+alt+ctrl+9 | Apply.DereverbTrain |
Suggest De-hum | shift+option+command+4 | shift+alt+ctrl+4 | Apply.RemoveHumTrain |
Learn Voice De-noise | shift+option+command+5 | shift+alt+ctrl+5 | Apply.VoiceDenoiseTrain |
Learn EQ Match | shift+option+command+2 | shift+alt+ctrl+2 | Apply.EQMatchTrain |